Frequently Encountered Enemies

Frequentlyencounteredenemies

Enemies blue suns



BLUE SUNS BATARIAN INFILTRATOR

STR DEX END INT EDU SOC BIO
8 8 9 7 6 4
Skills: Deception 1, Gun Combat (sniper rifle) 2, Gun Combat (pistol) 1, Mechanic 1, Melee (unarmed) 0, Stealth 1, Streetwise 2, Vacc Suit 0

Uses: fire pistol +2, fire sniper rifle +3, incinerate +2, melee +0, stealth +3
M-5 Phalanx pistol: 3d6, M-92 Mantis: 5d6, Omni-Tool
ARMOR: 4/6, stealth field
BLUE SUNS BATARIAN SOLDIER
STR DEX END INT EDU SOC BIO
9 9 10 6 6 4
Skills: Athletics 1, Gun Combat (rifle) 2, Leadership 1, Medic 1, Melee (blade) 2, Recon 1, Vacc Suit 1

Uses: fire rifle +3, leadership +1, medic +1, melee blade +3, search +1

M-15 Vindicator: 4d6-3, auto 4, bayonet
ARMOR: 7/5
BLUE SUNS HUMAN SOLDIER
STR DEX END INT EDU SOC BIO
8 10 9 7 7 5
Skills: Athletics 2, Gun Combat (rifle) 2, Explosives 1, Melee (unarmed) 2, Recon 1

Uses: fire rifle +3, melee unarmed +2, search +1


Avenger rifle 3d6, auto 6

ARMOR: 6/5

BLUE SUNS HUMAN VANGUARD
STR DEX END INT SOC EDU BIO
8 8 11 6 5 6 9
Skills: Athletics 0, Barrier 0, Gun Combat (shotguns) 1, Melee (biotic) 1, Charge 2, Shockwave 1, Vacc Suit 0

Uses: Barrier, Charge +3, fire shotgun +1, melee biotic +2, shockwave +2

M-27 Scimitar: 4d6+3
ARMOR: 5/6
BLUE SUNS TURIAN SOLDIER
STR DEX END INT SOC EDU BIO
9 9 7 8 7 6
Skills: Athletics 0, Gun Combat (rifles) 2, Gun Combat (SMGs) 2, Melee (unarmed) 1, Recon 0, Tactics 1, Vacc Suit 0 Uses: fire rifle +3, fire SMG +3, melee +2, search +0, tactics +1
M-96 Mattock: 3d6+3, M-4 Shuriken: 3d6-3 auto 4
ARMOR: 5/5
BLUE SUNS TURIAN SENTINEL
STR DEX END INT SOC EDU BIO
8 8 9 9 8 5 8
Skills: Gun Combat (pistols) 2, Mechanic 1, Throw 2, Warp 1, Battle Dress 2

Uses: fire pistol +2, incinerate +1, tech armor 2, throw +2, warp +1

M-6 Carnifex: 3d6+3, Omni-Tool
ARMOR: 5/7, biotic battery




BLOOD PACK KROGAN BATTLEMASTER

STR DEX END INT EDU SOC BIO
11 6 10 8 5 4 8
Skills: Athletics (endurance) 1, Battle Dress 1, Barrier 2, Gun Combat (shotguns) 2, Charge 1, Leadership 2, Medic 1, Melee (blade) 1, Warp 0
Uses: barrier 2, charge +1, fire shotgun +2, leadership +1, medic +1, melee heavy blade +3, warp +0
Haliat Tornado: 4d6 auto 6, Large Blade: 4d6
ARMOR: 10/6, ablative coating
BLOOD PACK KROGAN MERCENARY
STR DEX END INT EDU SOC BIO
9 6 11 5 5 4
Skills: Athletics (endurance) 1, Battle Dress 0, Drive 0, Gun Combat (rifles) 1, Gunner 2, Heavy Weapons (launchers) 1, Melee (blade) 1, Tactics 1

Uses: launcher +1, rifle +1, gunnery +2, melee blade +1, tactics +0

M-76 Revenant: 3d6 auto 8, or Rocket Launcher: 5d6+5
ARMOR: 7/6
BLOOD PACK VORCHA CANNON FODDER
STR DEX END INT EDU SOC BIO
6 6 6 4 3 3
Skills: Athletics (coordination) 1, Athletics (endurance) 1, Gun Combat (SMGs) 1, Melee (natural weapons) 1, Survival 2, Stealth 1 Uses: fire SMG +1, melee claws +1, stealth +1
M-4 Shuriken: 3d6-3 auto 4, claws 2d6 AP
ARMOR: 4

Enemies eclipse



ECLIPSE ASARI COMMANDO

STR DEX END INT EDU SOC BIO
6 11 5 7 8 8 9
Skills: Athletics (coordination) 1, Gun Combat (rifles) 1, Lift 1, Melee (biotic) 1, Stealth 1, Tactics 0, Throw 0, Warp 1
Uses: rifle +3, biotic melee +2, lift +2, stealth +2, tactics +0, throw +0, warp +2
M-96 Mattock: 3d6+3
ARMOR: 4/5
ECLIPSE HUMAN ENGINEER
STR DEX END INT EDU SOC BIO
7 8 6 9 8 6
Computer 1, Gun Combat (pistols) 1, Mechanic 1, Vacc Suit 0

Uses: combat drone, pistol +1, incinerate +2, overload +2, sabotage +2

M-3 Predator: 3d6
ARMOR: 4/6
ECLIPSE HUMAN SENTINEL
STR DEX END INT EDU SOC BIO
7 8 9 8 6 5
Skills: Athletics 0, Computers 1, Gun Combat (SMGs) 2, Medic 2, Vacc Suit 3

Uses: fire SMGs +2, medic +2, neural shock +2, overload +2, tech armor 3


M-9 Tempest: 3d6 auto 2

ARMOR: 5/7

ECLIPSE HUMAN SOLDIER
STR DEX END INT EDU SOC BIO
9 9 7 7 5 6
Athletics (coordination) 1, Explosives 1, Gun Combat (rifles) 1, Gunnery 1, Recon 1, Vacc Suit 1

Uses: rifle +2, gunner +2, grenades +2, search +1


M-8 Avenger: 3d6, Stun Grenades: 3d6

ARMOR: 7/5

ECLIPSE SALARIAN INFILTRATOR
STR DEX END INT EDU SOC BIO
6 9 5 9 -8 6
Computers 1, Gun Combat (sniper rifles) 1, Stealth 1, Tactics 0, Vacc Suit 0

Uses: sniper +2, SMGs +1, overload +2, tactics +1, stealth +5


M-97 Viper: 5d6, M-4 Shuriken: 3d6-3, Omni-Tool

ARMOR: 4/4, stealth field

Enemies mechs



LOKI Mech

STR DEX HULL STRUCTURE INT EDU
7 9 5 5 5 4
Computers 1, Gun Combat (pistols) 1, Recon 2, Tactics 2

Uses: pistol +2, search +2, tactics +2
M-6 Carnifex: 3d6+3
PROTECTION: 6
YMIR Mech
STR DEX HULL STRUCTURE INT EDU
13 9 10 8 7 7
Computers 1, Gun Combat (heavy weapons) 1, Recon 1

Uses: vulcan cannon +2, rocket launcher +2, search +1
Vulcan Cannon: 3d6 auto 8, Rocket Launcher: 5d6
PROTECTION: 12
FENRIS Mech
STR DEX HULL STRUCTURE INT EDU
9 9 4 4 7 7
Skills: Computers 1, Melee Combat (natural weapons) 2, Stealth 3

Uses: bite +3, stealth +4

Bite: 3d6
PROTECTION: 4

Enemies feral



VARREN

STR DEX END INT EDU SOC BIO
7 8 6 3 2 2
Skills: Melee Combat (natural weapons) 1, Recon 4, Stealth 3

Uses: bite +1, search: +2, stealth: +3
Bite: 2d6
PROTECTION: 4
VARREN ALPHA MALE
STR DEX END INT EDU SOC BIO
9 9 12 4 2 6
Skills: Melee (natural weapons) 2, Leadership 3, Persuade (intimidate) 2

Uses: bite +3, intimidate +2, leadership +2

Bite: 4d6
PROTECTION: 6
FERAL VORCHA
STR DEX END INT EDU SOC BIO
6 9 7 4 3 3
Gun Combat (any) 0, Melee combat (any) 0, Stealth 1

Uses: blade +0, pistol +1, stealth +2

M-3 Predator: 3d6, Blade: 2d6
PROTECTION: 4, Medical Interface


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Frequently Encountered Enemies

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